A Mega Collection (of Crabs)
Supercell’s Boom Beach game entertains millions of players worldwide, and we produce a huge raft of communications to keep them informed and amused. One thing we’ve learned is that players really enjoy work that combines love of the game with genuine film-making skills. So for the game’s big monthly Mega Crab event we make a point of putting our creative and motion departments through their paces, and trying something different. Are you sitting comfortably? Enjoy the show...
Return of the Mega Crab
When Boom Beach announced the return of the Mega Crab, we knew we needed to create something epic. We took inspiration from 1940s war propaganda to make this cinematic trailer, that merged 3D rendering and stop-motion animation. This was a dramatic departure from Boom Beach’s usual art direction style - they trusted us to try something new and it paid off.
Can you imagine what it might be like inside a flame-throwing tank as it attacks a fearsome Mega Crab? We tried! Using a 3D camera, 3DS Max and After Effects, we created a thrilling POV from an imaginary space, taking players somewhere they’d never been before.
A Boom Beach Gunboat packs an amazing military arsenal, perfect for defeating the evil Mega Crab. Here it powers to the rescue while magically upgrading itself. The sea was made with Phoenix FD; the painterly feel with Photoshop and After Effects.
Boom Beach’s new Mega Crab was the most challenging yet for players...quite beastly in fact. We imagined it disrupting a vintage TV show with its malign vibes. The creepy feel was created by treating stock footage with 3DS Max and After Effects.
What’s this ominous drumming from deep within the jungle? A monster is coming, and the Warriors are restless. We created this moody scene for Boom Beach’s Mega Crab event by turning 2D flat designs into layers and performing a 3D camera move through them.
A super-spooky concoction made to announce the arrival of Boom Beach’s Halloween version of the Mega Crab. The nerve-tingling trompe l’oeil was created by animating flat illustrated layers with 3DS Max, and moving through them with a 3D camera.